Path & Node Generator
Adjust parameters, then re-generate
Export JSON
Import JSON
Re-Generate Map
Casino
Select Casino
001 - Dot-Slash
002 - Sunset Oil
003 - Jacinta
004 - The Hoover
005 - Hi-5 Tech
Server
Server 1
Server 2
Server 3
Map Seed
Exported for deterministic regeneration
Player Cyphers
-1
0
Collect +1
Map Shape
Steps
10
Rows from START (bottom) to BOSS (top)
Min columns / step
2
Minimum parallel paths per step
Max columns / step
5
Maximum parallel paths per step
Path Behavior
Split chance
45%
% chance a node branches into 2 paths
Merge bonus
0%
% orphaned node gets a 2nd parent
Skip chance
15%
% a path skips a node (if step has 2+ nodes)
Decision Rules
Avoid two choices of the same node type
Avoid Firewall vs. Firewall choices
Avoid non-Firewall vs. non-Firewall choices
Avoid Firewall vs. non-Firewall choices unless the non-Firewall is Cyphered
Firewall Distribution
Minimum encounters per route (incl. Start & Boss)
Min firewalls / run
5
Hard floor — every playable route has at least this many
Max firewalls / run
15
Initial map target — route minimum takes priority
Firewall Type Ratios
Ratio of each Firewall type (excl. Start & Boss)
Firewall
50
Adv. Firewall
30
Golden Firewall
20
Ratios always sum to 100
Node Effects
Cypher chance
20%
Chance an eligible node is locked. Applies to non-Firewalls and Golden Firewalls only; decision rules may force additional locks.
Node Type Weights
Weights for non-firewall mid-map nodes
Minigame
35
Cooldown
25
L00t
20
Hand Upgrade!
20
Sliders always sum to 100
Visuals
Node spacing
80
Horizontal gap between columns
Row spacing
60
Vertical gap between steps
See Map
Firewall (start)
Adv. Firewall
Boss Firewall
Golden Firewall
Minigame
Cooldown
L00t
Hand Upgrade!
Tap nodes to navigate
📋
Planning
🎮
Gameplay
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